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سه شنبه, 08 بهمن 1392 00:07

Make - Technology On Your Time Volume 08: Toys and Games

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شماره هشتم مجله Make - Technology On Your Time Volume 08 به صورت اختصاصی به بررسی ساخت سیارک مستعمره معدن بر روی میز آشپزخانه شما، ایجاد اسباب بازی میز رباتیک، ساخت باند لاستیک ornithopter، ساخت اسباب بازی تفنگ ساعت زنگ دار کنترل می پردازد  که شما می توانید رایگان دانلود کنید.

A secret history of Myst, resurrecting a neglected pinball machine, making an asteroid mining colony on your kitchen table, creating robotic desk toys, building a rubber band ornithopter, making a toy gun controlled alarm clock, and a special primer on mold making by Mythbuster's Adam Savage.

Play is as important as work — maybe more! Volume 08 features a special Toys and Games section packed with unique makers and projects, plus DIY flying machines, coffee roasters, and our own little flipbook animation (). And be sure to check out the MAKE Holiday Gift Guide () for great gift ideas for the incorrigible makers and inquisitive tinkerers on your list!

Unfortunately, copies of Volume 08 are sold out, but you can still view it in the digital edition.

Table of Contents

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Pinball's magic juju and the unanticipated effect of one thing on another. Page 11

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What makers understand is that play is as important as work. Page 13

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Don't worship successful geeks — emulate 'em. Page 14

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Forget plugging in a PC or Slingbox. Goodbye open platforms, hello monopoly lockware. Page 16

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Make a travel edition of your favorite, and otherwise housebound, board game. Page 17

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Ernie Fosselius' menagerie of mechanical woodcarvings. Page 18

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Theo Jansen's huge, self-propelled sand walkers. Page 20

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Jo Babcock turns RVs into giant pinhole cameras. Page 21

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Bryan Horling rescues houseplants with his Linux-based plant waterer. Page 22

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Artist Matt Jones welds garbage bags into spooky hot-air balloons. Page 23

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Charge your tech gadgets on Sean Barrow's elegant, sustainable furniture. Page 24

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The robotronic fantasia of sculptor Gould Nemo. Page 25

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Inventor Nikola Tesla saw reality in his own way. Page 26

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Can a machine have a soul? Can it think? Can it laugh and cry, bug you for a snack, tease you, or curl up on your couch and dream robotic dreams? Can you build such a machine? And can you sell it for $250? Page 28

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A tribute to Robyn Miller's favorite maker. Page 37

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Placing huge towers up a mountain is just the start to reaching Troy Caldwell's ski-resort-on-a-budget dream. Page 38

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Charlie is 78 years old and he's been fishing for mullet in Hawks Nest, Australia, for over 60 years. Page 40

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Enable kids to invent their own games. Page 42

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Build a torsion balance to measure tiny changes in the Earth's magnetic field. Page 44

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Powering small electronics with your muscles. Page 48

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Turning wacky ideas into fun board games. Page 50

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Co-creator Robyn Miller reveals why it became the best-selling adventure game of all time. Page 54

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An afternoon with Ralph Baer, the "Father of Video Games." Page 62

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Toys sent through the X-ray machine give new insights. Page 64

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Pinball, Resurrected by (pg. 66)

Restoring a crusty, beat-up Cyclone.

Pinheads in Oddball Places by (pg. 74)

Inside the electromechanical underground, with Lucky Ju Ju and the Pinball Hall of Fame.

Page 66 

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Comics you can build! Page 76

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That's no pile of trash; it's my asteroid mining colony! Page 80

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Microsoft's XNA Game Studio Express opens up game development. Page 83

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Part robotic plant life, part techno-sculpture, these desktop toys are easy and fun to make. Page 84

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In this fast-paced lunch-hour sport, changing the rules is part of the game. Page 87

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Can humans fly by flapping? Build a small, rubber band-powered ornithopter whose motion is similar to a bird in flight. Page 90

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Hack a retro gaming light gun with tilt switches to control a vintage digital clock radio. When the alarm wakes you up, grab the gun and kill it off! Page 100

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To experience coffee nirvana, roast your own beans with this cheap, portable coffee roaster. Page 110

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Launch streams of toilet paper into midair, or completely mummify your friends. Page 122

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Triggering sound from video images. Page 123

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iBump crossover lets you crank it up without distortion. Page 128

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Turn your Xbox into a mobile media monstrosity. Page 130

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Build a bright, low-powered desk lamp. Page 133

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Motorized lazy Susan aims the screen where it's needed. Page 136

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Energy-efficient A/C knows when you're in the room. Page 140

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A/V monkeyshines with flex sensors and a MIDIsense board. Page 142

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Salvaging components from unwanted appliances. Page 146

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Ignore these handy rules and your instructional video will turn out great! Page 149

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Big sights and sounds hit the streets. Page 151

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A storage bin, a pane of glass, and fluorescent light saves hundreds of dollars. Page 154

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Make this balance trainer and go surfing in your imagination. Page 156

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The creator of MacGyver challenges you to survive on a deserted island. (See previous MakeShift challenges and winning entries .) Page 158

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How the pros replicate objects. Page 160

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Create your own computer games, discover magnetic attractions, and become a paper airplane champion. Plus: Recommendations from kids, and from and the designers at Wild Planet. Page 168

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From maker to maker: renew, repurpose, recycle. Page 177

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From the earliest computers came the first computer games. Page 178

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Gold chains and chicken nuggets. Page 179

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Glimpse how modern civilization was built without laser levels or pneumatic nail guns. Page 180

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Winged origami missile with front-load tank delivers wet payload. Page 182

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Where makers tell their tales and offer praise, brickbats, and swell ideas. Page 184

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How I went from cubicle slave to full-time maker. Page 188

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Early experiments in digital evolution. Page 190

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Our favorite events from around the world. Page 193

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Page 194

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